

More than that, I believe he should stop sharing the development process and limit himself to share some sneak peaks of anticipated features and short videos of the lore of the game (not necessarily oficial cutscenes of the game) to hype people up without giving too much access to the game’s development. If Yandev had concept art s showing exactly what the game will look like at the release what are his goals what will be the features what are the mechanics and a solid aesthetic of the final product, all that very well put with precise and simple explanations of how he intend to achieve those results, people would trust him more, because he has evidence that he has a concrete plan for the game and knows where he’s heading. It’s kind of obvious, but allow me to explain what I mean.
YANDERE SIMULATOR RIVALS FANART HOW TO
I’ve been watching what the successful ones did right and how to gain one’s trust in it and I’ve come to one conclusion: People trust those who have very defined objectives. I’m also enamored with the idea of making an indie project and releasing a crowdfunding campaign to finance it. Let’s just say I got from school to college supporting the project and now, as an Art Director degree student, I think I can give some advice that might be valuable.

I’ve been observing the game’s development since late 2014 to this day. So… I have recently watched the video “How does YandereDev feel about Yandere Simulator being in development for seven years?” and I needed to reach out somehow.
